Sekiwake Dragonfly (Tech Demo)
A downloadable tech demo for Windows
This is an early tech demo for Sekiwake Dragonfly, a QWOP-y flight simulator built out of a brain blast I had watching DUNE (2021) about nine months ago. Without tutorialization it's about 30 minutes to an hour of play. With, it's about 15-30 minutes. This application is not recommended for users with weak stomachs.
This is a SteamVR-oriented game (though it does work with other OpenXR runtimes) compatible with Vive, Index, Meta/Oculus, and WMR headsets (if yours isn't on the list it will probably still work, but you'll need to set up input bindings yourself). The game is my first made in Unreal (In this case 5.3) although not my first exposure to the engine. It's been an intense learning experience, and I'm interested to see where I can take this.
Because this is an Incredibly Rough tech test, there is no quit button, but if you flip the aircraft you can reset with (what should be) the upper of the two face buttons on your controller.
To run the network test with two players, one player will need to open port forwarding on port 7777 on their router and firewall in order to host the server. That player then runs "ce ReloadInListenMode" on their in-game console. The other player connects by running "open <host player's remote IP>"
Stop reading here if you want to figure out the rest of the controls on your own (it's a bit more fun that way).
The two "big sticks" control independent pitch for each wing with their swing, one-to-one with their rotation. The wings produce your main thrust, controlled with the left trigger. This is your yaw control at low speed, roll and pitch control at high speed, and vertical liftoff and horizontal flight main thrust. While holding the big sticks, the joysticks on your controller let you push the wings independently forward and backward, up and down. lifting or dropping a wing also "unbalances" your main thrust in that direction, allowing roll at low speed, as well as allowing "skydiver posture" at high speed. Pushing the wings forward pushes the center of your main thrust forward and backward as well as slightly inward, causing the craft to pitch and roll depending on how it is done. At high speed, the tail will cause the ship to orient the direction it is traveling.
If you're a developer, you can find the project's source here: bitbucket.org/TLouck/sekiwake-dragonfly
Status | In development |
Platforms | Windows |
Author | Barkhan |
Genre | Simulation |
Tags | demo, Flight, flightsim, Funny, qwop, tech-demo, Unreal Engine |
Download
Click download now to get access to the following files:
Development log
- Sekiwake Dragonfly UpdateMay 03, 2024
- Sekiwake Dragonfly Tech Demo ReleaseMar 24, 2024
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