A downloadable tech demo for Windows

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This is an early tech demo for Sekiwake Dragonfly, a QWOP-y flight simulator built out of a brain blast I had watching DUNE (2021) about nine months ago. Without tutorialization it's about 30 minutes to an hour of play. With, it's about 15-30 minutes. This application is not recommended for users with weak stomachs.

This is a SteamVR-oriented game (though it does work with other OpenXR runtimes) compatible with Vive, Index, Meta/Oculus, and WMR headsets (if yours isn't on the list it will probably still work, but you'll need to set up input bindings yourself). The game is my first made in Unreal (In this case 5.3) although not my first exposure to the engine. It's been an intense learning experience, and I'm interested to see where I can take this.

Because this is an Incredibly Rough tech test, there is no quit button, but if you flip the aircraft you can reset with (what should be) the upper of the two face buttons on your controller.

Stop reading here if you want to figure out the rest of the controls on your own (it's a bit more fun that way).

The two "big sticks" control independent forward thrust for each wing with their swing. This is your combined yaw and forward throttle. While holding both big sticks, the left trigger governs vertical throttle for both (the right trigger is for shooting, which is not implemented). While holding a big stick, your controller joystick is your "small stick" input. Small stick rotates the wings, pushing their tips forward, back, up and down. This is your pitch and roll.

If you're a developer, you can find the project's source here: bitbucket.org/TLouck/sekiwake-dragonfly


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Click download now to get access to the following files:

Sekiwake Dragonfly 3-21-24.zip 313 MB

Development log

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